Following a report back in May detailing specs for Sony’s upcoming PlayStation 5 VR headset, a fresh report has appeared that echoes a few of these claims and asserts some new information too, including additional hardware info and the revelation that Sony is allegedly focusing on bringing both console-quality AAA games and hybrid flatscreen/VR titles to the PS5 platform.
Many of the specs listed below were subject of the reports made in both May (UploadVR) and June (Bloomberg). Road to VR wasn’t able to independently any of these claims, so take them with a grain of salt.
Here’s a recap of what we’ve heard so far, and then what’s presented in the new report. The next-gen PSVR is said to include:
A new report by YouTube channel PSVR without Parole maintains the headset is internally called ‘Next Gen VR’, or NGVR for short. This, along with the following information, was supposedly released yesterday at a virtual summit for prospective game developers.
The headset’s display is said to be an HDR-capable OLED, and offer a 110-degree FOV, which is slightly larger than the original’s 100-degree FOV. Lenses are said to be of a fresnel design, which may reduce the weight of the headset over the original PSVR’s conventional plano-convex lenses.
In addition to eye-tracking and foveated rendering, Sony is supposedly implementing something called “flexible scale rendering” (FSR) on PS5 for its next-gen headset. It sounds similar to Oculus’ fixed foveated rendering (FFR) technique, which automatically adjusts the level of eye texture foveation based on GPU utilization.
The report claims the next-gen PSVR will be bundled with its still-unnamed controllers, which were publicly revealed back in March. Sony says the controllers include the same adaptive triggers as the PS5 DualSense controller, however the report adds that they will include capacitive touch sensors as well, which are placed accordingly to detect the position of the thumb, index, and middle finger.